In-reply-to » I've been reading "Shareware Heroes: The renegades who redefined gaming at the dawn of the internet" learning of games developed before I was born, or when was too small. I'm finding old gems to play and understanding that we have the same problems developing games 30+ years after, although with some obvious differences. Which problems are those? 🤔

The only “advanced” Tetris I played back then was “Block Out”:

Except it didn’t run nearly as smooth as in this video. 😅

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