Win16 retro development
Several months ago I had a go at producing a high resolution 256-color driver for Windows 3.1. The effort was successful but is not yet complete. Along the way I re-learned many things I had forgotten, and learned several new ones. This blog entry is based on notes I made during development. There’s tons of lessons to re-learn when focusing on older platforms, whether as a mere user exploring or reminiscing, or as a developer trying to deal with all the constraints and limitations th … ⌘ Read more

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