movq

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Recent twts from movq

Someone did a thing:

https://social.treehouse.systems/@ariadne/114763322251054485

I’ve been silently wondering all the time if this was possible, but never investigated: Keep doing X11 but use Wayland as a backend.

This uses XWayland’s “rootful” mode, which basically just gives you a normal Wayland window with all the X11 stuff happening inside of it:

https://www.phoronix.com/news/XWayland-Rootful-Useful

In other words, put such a window in fullscreen and you (more or less) have good old X11 running in a Wayland window.

(For me, personally, this won’t be the way forward. But it’s a very interesting project.)

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Just realized: One of the reasons why I don’t like “flat UIs” is that they look broken to me. Like the program has a bug, missing pixmaps or whatever.

Take this for example:

https://movq.de/v/8822afccf0/a.png

I’m talking about this area specifically:

https://movq.de/v/8822afccf0/a%2Dhigh.png

One UI element ends and the other one begins – no “transition” between them.

The style of old UIs like these two is deeply ingrained into my brain:

https://movq.de/v/8822afccf0/b.png
https://movq.de/v/8822afccf0/c.png

When all these little elements (borders, handles, even just simple lines, …) are no longer present, then the program looks buggy and broken to me. And I’m not sure if I’ll ever be able to un-learn that.

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In-reply-to » OH, FUCK ME DEAD! On the way home from today's walk I saw easily 800 fireflies! Yes, over eight hundred! That was absolutely amazing. First time this year and already this many. Crazy! They were just fricking everywhere in the entire forest. I counted to one hundred and then stopped. The darker it got, the more fireflies came out and glowed around. :-) There were spots where in under ten seconds I counted 20 glowworms. Super sick. Soooo beautiful. <3

@lyse@lyse.isobeef.org I can confidently say that I don’t remember ever having seen fireflys. (Nor Firefly.) 😳 I’m most surprised that you could count them. Naively, I would assume that these guys move around a lot and you’d lose track of them?

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In-reply-to » I did a “lecture”/“workshop” about this at work today. 16-bit DOS, real mode. 💾 Pretty cool and the audience (devs and sysadmins) seemed quite interested. 🥳

@lyse@lyse.isobeef.org

They’re all talks, not real hands-on trainings like you did.

I love listening to good, well-structured talks. Problem is, not everybody is a good speaker and many screw it up. 🥴 I’m certainly not a great speaker, which is why I gravitate more towards “workshops”, in the hopes that people ask questions and discussions arise. Doesn’t always work out. 🤣 At the very least, I almost always have some other person connect to the projector/beamer/screenshare and then they do the stuff – this avoids me being wwwwaaaaaaaaayyyy too fast.

We are usually drowned in stress and tight deadlines, hence events like today are super rare … We used to do it more often until ~10 years ago.

Once a year the security guys organize a really great hacking event, though.

Oh dear, I’d love to participate in that. 🤯 That sounds like a lot of fun. (Why don’t we do this?!)

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I did a “lecture”/“workshop” about this at work today. 16-bit DOS, real mode. 💾 Pretty cool and the audience (devs and sysadmins) seemed quite interested. 🥳

  • People used the Intel docs to figure out the instruction encodings.
  • Then they wrote a little DOS program that exits with a return code and they used uhex in DOSBox to do that. Yes, we wrote a COM file manually, no Assembler involved. (Many of them had never used DOS before.)
  • DEBUG from FreeDOS was used to single-step through the program, showing what it does.
  • This gets tedious rather quickly, so we switched to SVED from SvarDOS for writing the rest of the program in Assembly language. nasm worked great for us.
  • At the end, we switched to BIOS calls instead of DOS syscalls to demonstrate that the same binary COM file works on another OS. Also a good opportunity to talk about bootloaders a little bit.
  • (I think they even understood the basics of segmentation in the end.)

The 8086 / 16-bit real-mode DOS is a great platform to explain a lot of the fundamentals without having to deal with OS semantics or executable file formats.

Now that was a lot of fun. 🥳 It’s very rare that we do something like this, sadly. I love doing this kind of low-level stuff.

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In-reply-to » Okay, here’s a thing I like about Rust: Returning things as Option and error handling. (Or the more complex Result, but it’s easier to explain with Option.)

@prologic@twtxt.net I’d say: Yes, because in Go it’s easier to ignore errors.

We’re talking about this pattern, right?

f, err := os.Open("filename.ext")
if err != nil {
    log.Fatal(err)
}

Nothing stops you from leaving out the if, right? 🤔

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In-reply-to » Saw this on Mastodon:

(Of course, if we’re talking about a project you’re doing for a customer and the customer keeps asking for new stuff, then you’re never done, and you have to think ahead and expect changes. Is that what they mean? 🤔)

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Saw this on Mastodon:

https://racingbunny.com/@mookie/114718466149264471

18 rules of Software Engineering

  1. You will regret complexity when on-call
  2. Stop falling in love with your own code
  3. Everything is a trade-off. There’s no “best” 3. Every line of code you write is a liability 4. Document your decisions and designs
  4. Everyone hates code they didn’t write
  5. Don’t use unnecessary dependencies
  6. Coding standards prevent arguments
  7. Write meaningful commit messages
  8. Don’t ever stop learning new things
  9. Code reviews spread knowledge
  10. Always build for maintainability
  11. Ask for help when you’re stuck
  12. Fix root causes, not symptoms
  13. Software is never completed
  14. Estimates are not promises
  15. Ship early, iterate often
  16. Keep. It. Simple.

Solid list, even though 14 is up for debate in my opinion: Software can be completed. You have a use case / problem, you solve that problem, done. Your software is completed now. There might still be bugs and they should be fixed – but this doesn’t “add” to the program. Don’t use “software is never done” as an excuse to keep adding and adding stuff to your code.

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Okay, here’s a thing I like about Rust: Returning things as Option and error handling. (Or the more complex Result, but it’s easier to explain with Option.)

fn mydiv(num: f64, denom: f64) -> Option<f64> {
    // (Let’s ignore precision issues for a second.)
    if denom == 0.0 {
        return None;
    } else {
        return Some(num / denom);
    }
}

fn main() {
    // Explicit, verbose version:
    let num: f64 = 123.0;
    let denom: f64 = 456.0;
    let wrapped_res = mydiv(num, denom);
    if wrapped_res.is_some() {
        println!("Unwrapped result: {}", wrapped_res.unwrap());
    }

    // Shorter version using "if let":
    if let Some(res) = mydiv(123.0, 456.0) {
        println!("Here’s a result: {}", res);
    }

    if let Some(res) = mydiv(123.0, 0.0) {
        println!("Huh, we divided by zero? This never happens. {}", res);
    }
}

You can’t divide by zero, so the function returns an “error” in that case. (Option isn’t really used for errors, IIUC, but the basic idea is the same for Result.)

Option is an enum. It can have the value Some or None. In the case of Some, you can attach additional data to the enum. In this case, we are attaching a floating point value.

The caller then has to decide: Is the value None or Some? Did the function succeed or not? If it is Some, the caller can do .unwrap() on this enum to get the inner value (the floating point value). If you do .unwrap() on a None value, the program will panic and die.

The if let version using destructuring is much shorter and, once you got used to it, actually quite nice.

Now the trick is that you must somehow handle these two cases. You must either call something like .unwrap() or do destructuring or something, otherwise you can’t access the attached value at all. As I understand it, it is impossible to just completely ignore error cases. And the compiler enforces it.

(In case of Result, the compiler would warn you if you ignore the return value entirely. So something like doing write() and then ignoring the return value would be caught as well.)

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In-reply-to » Just discovered how easy it is to recall my last arg in shell and my brain went 🤯 How come I've never learned about this before!? I wonder how many other QOL shortcuts I'm missing on 🥲

@aelaraji@aelaraji.com I use Alt+. all the time, it’s great. 👌

FWIW, another thing I often use is !! to recall the entire previous command line:

$ find -iname '*foo*'
./This is a foo file.txt

$ cat "$(!!)"
cat "$(find -iname '*foo*')"
This is just a test.

Yep!

Or:

$ ls -al subdir
ls: cannot open directory 'subdir': Permission denied

$ sudo !!
sudo ls -al subdir
total 0
drwx------ 2 root root  60 Jun 20 19:39 .
drwx------ 7 jess jess 360 Jun 20 19:39 ..
-rw-r--r-- 1 root root   0 Jun 20 19:39 nothing-to-see

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In-reply-to » Speaking of Wine, Arch Linux completely fucked up Wine for me with the latest update.

I also just noticed that the performance issue doesn’t affect all games. 🤔 Sigh, I’ll just downgrade for the time being. Not in the mood to fiddle with this.

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In-reply-to » Speaking of Wine, Arch Linux completely fucked up Wine for me with the latest update.

@kat@yarn.girlonthemoon.xyz I guess that qualifies as an “Arch moment”, albeit the first one I encountered. I’m running this since 2008 and it’s usually very smooth sailing. 😅

@lyse@lyse.isobeef.org Yeah, YMMV. Some games work(ed) great in Wine, others not at all. I just use it because it’s easier than firing up my WinXP box. (I don’t use Wine for regular applications, just games.)

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Speaking of Wine, Arch Linux completely fucked up Wine for me with the latest update.

  • 16-bit support is gone.
  • Performance of 3D games is horrible and unplayable.

Arch is shipping a WoW64 build now, which is not yet ready for prime time.

And then I realized that there’s actually only one stable Wine release per year but Arch has been shipping development releases all the time. That’s quite unusual. I’m used to Arch only shipping stable packages … huh.

Hopefully things will improve again. I’m not eager to build Wine from source. I’d rather ditch it and resort to my real Windows XP box for the little (retro)gaming that I do … 🫤

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In-reply-to » FFS! Can't I just get results, accurate no BS results? No erroneous/misleading AI-Slop of a summary I've never asked for ? I get it, there is plenty of people who LOooove (if not worship) that shit, Good for them! But at least make it opt-in or add in some kind of "Do Not Slop" browser option (as if the "Do Not Track" one made a difference, but I digress). Shit's only going down-hill from here, I might as well as just spin up my own Searx instance and call it a day.

@aelaraji@aelaraji.com I’d love to have a positive, optimistic reply to that, but … uhm … I don’t. 🤣

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In-reply-to » Come on, why is the bloody IBAN only in the damn HTML part of your e-mail but not in the plain text!? Grrr! Don't you wanna get paid, dealer!? Your new web shop system sucks so bad, I want the old version back.

@kat@yarn.girlonthemoon.xyz Ooh, I’ve got to bookmark that page. 😃

@aelaraji@aelaraji.com I wish I had the luxury of not reading that junk. 😅 But instead, I have a Mutt hotkey that pipes an HTML mail through elinks … Bah.

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In-reply-to » Fuck me sideways, Rust is so hard. Will we ever be friends?

@prologic@twtxt.net I’m trying to call some libc functions (because the Rust stdlib does not have an equivalent for getpeername(), for example, so I don’t have a choice), so I have to do some FFI stuff and deal with raw pointers and all that, which is very gnarly in Rust – because you’re not supposed to do this. Things like that are trivial in C or even Assembler, but I have not yet understood what Rust does under the hood. How and when does it allocate or free memory … is the pointer that I get even still valid by the time I do the libc call? Stuff like that.

I hope that I eventually learn this over time … but I get slapped in the face at every step. It’s very frustrating and I’m always this 🤏 close to giving up (only to try again a year later).

Oh, yeah, yeah, I guess I could “just” use some 3rd party library for this. socket2 gets mentioned a lot in this context. But I don’t want to. I literally need one getpeername() call during the lifetime of my program, I don’t even do the socket(), bind(), listen(), accept() dance, I already have a fully functional file descriptor. Using a library for that is total overkill and I’d rather do it myself. (And look at the version number: 0.5.10. The library is 6 years old but they’re still saying: “Nah, we’re not 1.0 yet, we reserve the right to make breaking changes with every new release.” So many Rust libs are still unstable …)

… and I could go on and on and on … 🤣

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In-reply-to » Come on, why is the bloody IBAN only in the damn HTML part of your e-mail but not in the plain text!? Grrr! Don't you wanna get paid, dealer!? Your new web shop system sucks so bad, I want the old version back.

@lyse@lyse.isobeef.org … because you, me, and that guy over there in the corner are the only three people left using plain-text email. 🫤 (And probably Stallman.)

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OpenBSD has the wonderful pledge() and unveil() syscalls:

https://www.youtube.com/watch?v=bXO6nelFt-E

Not only are they super useful (the program itself can drop privileges – like, it can initialize itself, read some files, whatever, and then tell the kernel that it will never do anything like that again; if it does, e.g. by being exploited through a bug, it gets killed by the kernel), but they are also extremely easy to use.

Imagine a server program with a connected socket in file descriptor 0. Before reading any data from the client, the program can do this:

unveil("/var/www/whatever", "r");
unveil(NULL, NULL);
pledge("stdio rpath", NULL);

Done. It’s now limited to reading files from that directory, communicating with the existing socket, stuff like that. But it cannot ever read any other files or exec() into something else.

I can’t wait for the day when we have something like this on Linux. There have been some attempts, but it’s not that easy. And it’s certainly not mainstream, yet.

I need to have a closer look at Linux’s Landlock soon (“soon”), but this is considerably more complicated than pledge()/unveil():

https://landlock.io/

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