movq

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Recent twts from movq

It took about a year, I think, but I’ve now finished another run of Tomb Raider I, II, and III. And I have, for the first time, played the two bonus packs “Unfinished Business” (for TR I) and “Golden Mask” (for TR II). They’re available as a free download, if you have the original games. (The bonus pack for TR III is not free.)

I just love these games – and the game mechanics. It’s just the right balance between challenging and relaxing.

https://movq.de/v/c55a2a137d/the%2Dend.jpg

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Just realized: One of the reasons why I don’t like “flat UIs” is that they look broken to me. Like the program has a bug, missing pixmaps or whatever.

Take this for example:

https://movq.de/v/8822afccf0/a.png

I’m talking about this area specifically:

https://movq.de/v/8822afccf0/a%2Dhigh.png

One UI element ends and the other one begins – no “transition” between them.

The style of old UIs like these two is deeply ingrained into my brain:

https://movq.de/v/8822afccf0/b.png
https://movq.de/v/8822afccf0/c.png

When all these little elements (borders, handles, even just simple lines, …) are no longer present, then the program looks buggy and broken to me. And I’m not sure if I’ll ever be able to un-learn that.

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